<Level Size="700,800" Title="Climbing the walls">   
	<Description></Description>
	<Hint></Hint>
		
	<LevelTask>
		<TaskAnd>
		  <TaskRescuedGoos Count="10" />
		  <TaskNeverCompleted />
		</TaskAnd>
	</LevelTask>

	<LevelParts>
		<OffsetFrame Offset="150,0">
			<!-- The goal! This is where the goos should go. You can have multiple goals that accept different goos.
				LevelGoal determines when the goal has been reached, so each level requires a LevelGoal and a Goal. -->
			<Goal Position="190,70" AcceptsParticleTypes="all" />

			<!-- A simple but stable four ways block. You can copy this block and change the offset to place it in a new spot -->
			<OffsetFrame Offset="150,650">
				<MultiLinkParticle Position="0,0" Sleeping="false" Identifier="Block1"/>	
				<MultiLinkParticle Position="70,0" Sleeping="false" Identifier="Block2"/>	
				<MultiLinkParticle Position="0,70" Sleeping="false" Identifier="Block3"/>	
				<MultiLinkParticle Position="70,70" Sleeping="false" Identifier="Block4"/>	
				<Link LinkFromId="Block1" LinkToId="Block2" />
				<Link LinkFromId="Block2" LinkToId="Block3" />
				<Link LinkFromId="Block3" LinkToId="Block4" />
				<Link LinkFromId="Block4" LinkToId="Block1" />
				<Link LinkFromId="Block1" LinkToId="Block3" />
				<Link LinkFromId="Block4" LinkToId="Block2" />
			</OffsetFrame>
			
			<!-- Left wall -->
			<Rectangle Position="45,400" Size="90,750" IsStatic="true" FrictionCoefficient="1"/>
								
			<!-- Right Wall -->
			<Rectangle Position="375,175" Size="120,300" IsStatic="true" FrictionCoefficient="1" />
			
			<Rectangle Position="375,575" Size="120,350" IsStatic="true" FrictionCoefficient="1"/>
			
			<!-- A factory that creates a number of randomly placed objects -->
			<Factory Size="100,60" Position="200,450">
				<MultiLinkParticle Sleeping="false" Count="16"/>		
			</Factory>

			<!-- A floor -->
			<Rectangle Position="220,770" Size="450,40" Rotation="0" IsStatic="true" Identifier="Floor" FrictionCoefficient="1" RestitutionCoefficient="0.0" />
		</OffsetFrame>	
	</LevelParts>
</Level>